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Continuous Integration for testing Metal GPGPU shaders for iOS with Swig, Numpy and Python

Apple Inc’s Metal is an alternative to OpenGL for graphics processing on iPhone and iPad, but it also supports general purpose data-parallel programming for GPUs (i.e. GPGPU programming) it is an alternative to OpenCL and Nvidia’s Cuda. The Metal shading language is based on the C++11 Specification [PDF] with specific extensions and restrictions, but one challenge with Metal is …Read More

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